• A.V.A – Alliance of Valiant Arms Guns Mod
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A.V.A – Alliance of Valiant Arms Guns Mod (1.19.3, 1.18.2)— Gun Animations & Modernized Guns

Forge

The popular FPS game, A.V.A, also known as Alliance of Valiant, is the inspiration for this Minecraft mod, which adds a variety of weaponry to the game.

The Minecraft modding community has long struggled with poor gun mods, which has hurt the overall reputation of these kinds of mods. Players are encouraged to enter the scene of updated weapon mods once more with the introduction of A.V.A. by offering a large selection of distinctive guns and an enhanced set of customized animations.

Compared to other mods that couldn’t compete with the mechanisms of this patch, the recoil mechanic of the weaponry available in the game was polished to a high degree.
However, it should be noted that, as of the moment, A.V.A only supports gaming in creative mode and does not support survival mode.

Features

  • A Multitude of Gunpowers was added to the game.
  • New Animations for Gun Holding, Shooting, and Aiming.

Maps

Resource Pack

Competitive Mode

By enabling competitive mode, if a player has more than one primary, one secondary, one melee, three projectiles, and one special weapon in the player’s inventory at once, the extra weapons will be cleared. Further control can be done through server config, like limiting the types of weapons that can/can’t be used.

  • Players will be given their chosen preset when respawning, any other items will be cleared.
  • If a dead player is in a team called “eu” or “nrf”, they will respawn with corresponding armours equipped.

Enabling Competitive Mode:

Competitive Mode can be enabled in the server config by setting both of

  • enable_competitive_mode = false
  • enable_competitive_mode_confirm = false

to true.

Controls

  • F6, F7, F8 – select preset 1/2/3
  • Q – quick swap to the last selected weapon
  • E – block interaction that replaces right-clicking under competitive mode
  • R – reload
  • F – swap to second primary weapon
  • G – exchange weapons
  • N – night vision device
  • Z, X + numb keys – radio
  • MMBping
  • 1 – select the primary weapon
  • 2 – select a secondary weapon
  • 3 – select a melee weapon
  • 4 – select/next projectile weapon
  • 5 – select/next special tool

Commands

  • /ava broadcast [type] [text] – Broadcast texts to all players, similar to title commands
    • [type]:
      • key: Treat as translation keys
      • text: Treat as normal strings
    • [text]: any strings
  • /ava clientConfig – Opens up a screen that allows you to configure client config with UI
  • /ava deploy [entityType] [position] [radius] [count] {nbt}
    • [entityType]: Entity to summon
    • [position]: Position entity to spawn
    • [radius]: Radius to spawn
    • [count]: Amount of entities to spawn
    • {nbt}: NBT to the spawning entities
  • /ava enableCrossHair [value] – Whether crosshair should be displayed affects all players
    • [value]: boolean
  • /ava enableFriendlyFire [value] – Whether the friendly fire is enabled (same team or players with same armor)
    • [value]: boolean
  • /ava enableGlassDestroy [value] – Whether bullets and grenades will destroy glass on the move
    • [value]: boolean
  • /ava enabledReducedAllyDamage [value] – Whether friendly fire causes less damage
    • [value]: boolean
  • /ava mastery set [type] [level] – Force sets the mastery and level for the holding gun
    • [type]: mastery type
    • [level]: integer, 0 ~ 5
  • /ava organizeitemframes – Wipes all gun tags from all item frames
  • /ava playerBoosts [type] [action] [target] [amount] – Modify the current player boost attributes
    • [type]: health / attackDamage
    • [action]: add / set
    • [target]: player target selector
    • [amount]: integer
  • /ava recoilCompensationType [type]
    • [type]: exponential / linear / none
  • /ava refreshCache – Refreshes the client model and other rendering caches
  • /ava scoreboard clearScore [target] – Clears the scores of the given target
    • [target]: player target selector
  • /ava scoreboard setTeam [order] [team] – Adds a team to be displayed in the scoreboard
    • [order]: A / B
    • [team]: vanilla scoreboard team
  • /ava updateMap [from] [to] [scale] [heightSensitive] [transparentAir] – Updates the minimap seen from the scoreboard
    • [from]: form corner position
    • [to]: to the corner position
    • [scale]: minimap rendering scale
    • [heightSensitive]: should y values in positions be used
    • [transparentAir]: if the void is gray or transparent
  • /ava setMobDropKitChance [chance] – Set the chance of the kits (ammo, health) to be dropped upon mob death.
    • [chance]: float 0 ~ 1
  • /ava setPlaymode [mode] [logic] – Enable or disable certain weapon categories
    • [mode]: Game type
    • [logic]:
      • only: Only the type is allowed
      • onlyNo: Only the type is not allowed
      • with: The type is allowed along with previous allowed ones
      • withNo: The type is not allowed along with the previous not allowed ones
  • /ava viewModel – Views the model of the current in the main hand item
  • /ava debug – A command I used to animate stuff
  • /ava presetWithParachute [value] – Whether parachute should be given when respawning with presets (competitive mode)
    • [value]: boolean
  • /ava restrictedMovement [value] – Whether movements are not as flexible to reproduce the control of the original AVA game.
    • [value]: boolean
  • /ava scoreboard gamemode [actions]
    • [actions]: Lots of stuff here, don’t bother using it anyways
  • /ava setRepairablesRepaired [value] – Sets whether the repairable blocks are in repaired or destructed state
  • /ava site [site] [attribute] [value] – Sets the region of different bomb sites for competitive mode
    • [site]: Bomb site, A / B
    • [attribute]: height/radius
    • [value]: integer
  • /ava teamspawn [actions] [args] – Where the players spawn for certain teams
    • [actions]: add, remove or modify the team spawn
    • [args]
  • /ava timer [actions] [name] [object]
    • [actions]: add, remove or modify the timer
    • [name]: the player, or fake player, the score is stored on (time)
    • [object]: the scoreboard object the score is stored within
  • /ava maxEntity [count]
    • [count] the maximum count of an entity type that can exist at the same time -1 indicates infinity
  • /ava enableCompetitiveMode [value] – force enable/disable competitive mode
Weapon Classifications And IDs

Primary Weapons

Sniper:

  • mosin_nagant
  • mosin_nagant_sumire
  • m24
  • m24_fleur_de_lys

Semi-auto Sniper:

  • sr_25
  • sr_25_knut

Rifle:

  • m4a1
  • m4a1_sumire
  • m4a1_dreamcatcher
  • m4a1_xplorer
  • mk20
  • mk20_bald_eagle
  • fn_fnc
  • fn_fnc_dreamcatcher
  • fn_fnc_fullmoon
  • xm8
  • xm8_frost
  • xm8_snowfall
  • fg42
  • fg42_sumire
  • fg42_dreamcatcher
  • sg556
  • sg556_black_widow
  • m16_vn
  • m16_vn_frost_snow

Sub-MachineGun:

  • x95r
  • x95r_aube
  • mp5sd5
  • mk18
  • mk18_air_warfare
  • mk18_kuyo_mon
  • mp5k
  • mp5k_frost
  • sr_2m_veresk
  • sr_2m_veresk_sumire
  • kriss_super_v

Shotgun:

  • remington870
  • remington870_dreamcatcher
  • d_defense_10ga

Secondary Weapons

Pistol:

  • p226
  • sw1911_colt
  • python357
  • python357_overrider
  • colt_saa

Automatic Pistol:

  • mauser_c96

Melee Weapons

  • field_knife

Projectiles

  • m67
  • m67_sports
  • mk3a2
  • m116a1
  • m18_grey
  • m18_grey_2
  • m18_grey_3
  • m18_purple
  • m18_toxic

Special Weapons

  • m202
  • gm94
  • binocular

☝🏽 Useful Guide

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